
When I wasn’t whipping my controller at the ground for its unusual difficulty spikes, the game definitely reminded me of the joy I felt when I first played Wave Race 64. However, for the many things it does right at its budget price point, I had a pretty good time with this one.
Riptide gp renegade 60fps full#
There are performance and content aspects of the Riptide GP: Renegade experience that prevent it from reaching its full potential. However, there are so few people playing this game online that the likelihood of you getting much use out of this feature is slim. When I have partaken in an online race, the game ran just fine. It’s a bare-bone quick race option that only allows for races against random opponents. You can also race opponents online, though good luck finding anyone to race against. The thin track list prevents it from being a staple at your regular local gaming sessions, but there’s enough for a solid afternoon of racing. Even with four players racing, the game does an admirable, albeit imperfect, attempt at holding at 60 FPS. Graphical detail is sacrificed for a smoother framerate, which is greatly appreciated. Outside of the campaign, you can engage in local 2-4 player split-screen racing. Whether you repeatedly run the race or shut the console off to try another day, the AI will eventually let up and allow you to move on.

When this happens, and it seems to be random when it happens, you’re kind of out of luck. In these cases, it seems like you have no choice but to drive the perfect race with a maxed-out vehicle just to scrape by in 3rd place. However, there are times where the difficulty spikes to the extreme. In general, I enjoyed my trek through the campaign. Along the way, you will earn XP that will help you unlock new tricks or boosts, as well as money that can be used to soup up your ride. Most races require laps around the track till someone gets first place, but there are also elimination matches where the racer in last place is dropped from the race, slalom races that require you to weave around cones, and even boss races against key characters. While the total number of tracks in the game runs a bit thin, the game extends the experience with many different modes. The game’s campaign is actually quite extensive.
Riptide gp renegade 60fps portable#
I can tolerate the odd hiccup in docked mode, but in portable mode the stability is notably worse. You will run into hitches when the action on-screen gets too frantic when flashy set pieces appear or when too many racers are on screen at once. However, performance issues do arise, which is particularly jarring in a racing game. Even with four-player local split-screen going, the game does everything it can to maintain a steady 60 FPS. I really enjoy the track designs, as they give you a lot to look at and shortcuts to discover. Things move at a brisk pace, as you whip around the tracks at high speed. Once you’re in the driver’s seat, the action gets pretty tense very quickly. It’s enough of a motivation to move forward.

Overall, the execution of the story is pretty poor, but I like that there’s a through line that ties the campaign together. By the time he’s out, he has to start from the bottom while his rival is the top racer in the circuit. The game’s protagonist is duped by a rival into participating in such a race, causing him to go to jail for a few years.

This takes place at some point in the future where waterways weave through cities and unsanctioned races are illegal. While I’ve only played a few hours of the single player, I did want to note down some early thoughts on this one. Originally released last year on other consoles, Riptide GP: Renegade aims to take advantage of this deficiency by being more or less the only game in town. It’s a shame that they did, as the inclusion of water physics makes for a racing experience unlike anything else on the marketplace. After the hey day of Wave Race 64 and Jet Moto in the mid 90s, jet ski racing games fell off the face of the earth.
